sphereLng (numbers): If both of these properties are passed, then the nearest sphere to the specified coordinates will be found and acted upon as follows:
The sphere found will be set as the active sphere and loaded
lookAtLng are also passed in the
sphereData object, then they will be used to set the pan and tilt. The specified coordinates will be used to calculate a pixel viewable from the newly loaded sphere, and the sphere will be rotated such that that pixel will be in the center of the screen. See getData.
lookAtLng are not passed, then the default orientation will be used for the loaded sphere
cameraFov (number): The field of view will be set to the given value. See getFov.
cameraFovMin (number): If the specified value is greater than 5, then this function sets the minimum allowed field of view to the given value. See getFovRange.
cameraFovMax (number): If the specified value is less than 120, then this function sets the maximum allowed field of view to the given value. See getFovRange.
cameraZoom (number): The zoom level will be set to the given value. See getZoom.
cameraZoomMin (number): If the specified value is greater than 0, then this function sets the minimum allowed zoom level to the given value. See getZoomRange.
cameraZoomMax (number): If the specified value is greater than 0, then this function sets the maximum allowed zoom level to the given value. See getZoomRange.
title (string): The title of the active sphere will be updated to this value.
sphereMarkerDistance (number): The distance, in meters, for which sphere markers are displayed. The default is 4000. See setSphereMarkerDistance.
sphereMarkerList (Array<number>): The list of specific sphere markers to display, by sphere id. Ignores the distance defined by sphereMarkerDistance. See setSphereMarkerList.
customMarkerDistance(number): The distance, in meters, for which custom markers are displayed. See setCustomMarkerDistance.
customMarkerList(Array<number>): The list of specific custom markers to display, by custom marker id. Ignores the distance defined by customMarkerDistance. See setCustomMarkerList.
layers (array of objects): A layer, is an Array of markers. Each item in the array will be treated as a layer object. For each layer, the following will happen (see also getLayer):
Each of the layer’s markers that is missing an id will be assigned a uuid
The layer will be validated
The layer will be sanitized
autoRotate (object): If any of the following propertied are specified in the object, then they will be updated for the current sphere. See getData.
on (boolean): Whether or not the camera should be automatically rotating (ie, panning around the sphere)
speed (number): The speed of auto-rotation
right (boolean): If
true, then rotate right. If
false, then rotate left.
tilt (number): The tilt for the camera to rotate towards and then hold
fov (number): The field of view for the camera to rotate towards and then hold